UnrealKismet Game

Rail shooter done entirely within Unreal Kismet. X-Wing downloaded from TurboSquid but has been optimize for an in-game asset.

Project Dystopia

Final Thesis project at Collège de Bois-de-Boulogne (Montreal). Real-Time Kinematic render directly within Unreal Engine 3. Production time: Approximately three months.

Cobra Sculpture

Quick Zbrush Sculpt

PixarStyle Challenge

Personal challenge of mine where I wanted to render a Pixar-like quality character
using  Mental Ray Renderer.

Modeling, Texturing and Rendering.