Rail shooter done entirely within Unreal Kismet. X-Wing downloaded from TurboSquid but has been optimize for an in-game asset.
Project Dystopia
Final Thesis project at Collège de Bois-de-Boulogne (Montreal). Real-Time Kinematic render directly within Unreal Engine 3. Production time: Approximately three months.
Cobra Sculpture
Quick Zbrush Sculpt
PixarStyle Challenge
Personal challenge of mine where I wanted to render a Pixar-like quality character
using Mental Ray Renderer.
Modeling, Texturing and Rendering.