The Queen Project

Exploring 3D scanning workflow with Agisoft and Zbrush; then rendering realistic subsurface scattering shader using Mental Ray Renderer.

Cartoon Recreation

Small character modeling project... ZSpheres > Dynamesh > Retopology > Cartoon Shader

Modeling Challenge

High Resolution Modeling done within 20 days. Around one model per day. [Part time]

The Perfect Storm

The goal was to create a real-time beach environment with only 25 unique assets. The scene was entirely done within Unreal Engine 4 along my colleague Alexandre Grenier-Marcil. Epic Games had just released the engine to the public and we started working on it the same week. 

My Task: Modeling, Texturing, Shader Creation, Level Art, Lighting, Camera & Sound.